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Blog Post #14

  • Darrow Mohammadi-Hall
  • Jun 11
  • 1 min read

Original Post Date: 2/15/26


For this Milestone, I’ve been working on revamping my spreadsheets and filling out for Components (renamed from Software Upgrades), Items, Weapons and Creatures):

  • Each Spreadsheet is different for what it’s showing, but most have similar categories to fill out.

  • Allows me to use the dropdown widget from google sheets which is incredibly helpful

  • Additionally made adjustments to the gameplay page of the Design Doc. (A new task is to write a page or less going through one session of the game. I already have a paragraph about it but I want to make it as detailed as I can.

  • Vitality 

  • Defensive, Health Based

  • Offense

    • Leans into more aggressive and oppressive playstyles

  • Tactics

    • More Unique and Situational Upgrades that allow for different scenarios.

My main inspiration for these is how the skill points are used in the game Dead Cells which is heavy inspiration for the project.


As I’m gearing up for my Milestone Presentation on Wed I will have all of my past goals from the previous blog post complete.

  • I’ve not had as much time to work on the project as of late due to internship interview prep and valentines day. But I have a good plan that I’m ready to continue working on.

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