Blog Post #13
- Darrow Mohammadi-Hall
- Jun 11
- 2 min read
Original Post Date: 2/8/26
After presenting for the first time this semester, I had laid out a clear goal for this next milestone. Gameplay. This is what my focus will be for the next week in a half, getting all of the gameplay parts of the page done. My plan was to get more done since my presentation this past Wednesday. But I wasn’t able to due to an unexpected interview for a summer internship and my internet being disconnected for almost two days straight this weekend. However, I got a lot of good feedback on my milestone presentation and I’m ready to get work done this week.
I’ve still done some things though:
Connected with another Artist who is interested in working on my studio in the fall. (2 Artists in Total)
Took Feedback from my milestone presentation and will be putting it into this weeks work.
I will be making a dropdown menu (from google sheets) and be using them for all of my spreadsheets for enemies, keywords, weapons and anything else related to gameplay.
I was happy with the reaction and feedback to my first Enemy Idea a Mutated Robotic Creature (Venus Fly Trap/Flip Phone Mouth) and I’m looking forward to taking more inspiration from old technology and other creatures for the next ideas that I have.
What I will have done by next Sunday:
10 Different and Unique Weapons.
5 or more Keywords that change the playstyle.
2-3 Ideas for Enemies for each environment (some can be variants).
Like I said before, I had wished I got more done the past couple days but was busy with other stuff and I am continuing to prep for my future internship interview and thankful that my internet is back and fully fixed.



