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Blog Post #13

  • Darrow Mohammadi-Hall
  • Jun 11
  • 2 min read

Original Post Date: 2/8/26


After presenting for the first time this semester, I had laid out a clear goal for this next milestone. Gameplay. This is what my focus will be for the next week in a half, getting all of the gameplay parts of the page done. My plan was to get more done since my presentation this past Wednesday. But I wasn’t able to due to an unexpected interview for a summer internship and my internet being disconnected for almost two days straight this weekend. However, I got a lot of good feedback on my milestone presentation and I’m ready to get work done this week.


I’ve still done some things though:

  • Connected with another Artist who is interested in working on my studio in the fall. (2 Artists in Total)

  • Took Feedback from my milestone presentation and will be putting it into this weeks work.

    • I will be making a dropdown menu (from google sheets) and be using them for all of my spreadsheets for enemies, keywords, weapons and anything else related to gameplay.

  • I was happy with the reaction and feedback to my first Enemy Idea a Mutated Robotic Creature (Venus Fly Trap/Flip Phone Mouth) and I’m looking forward to taking more inspiration from old technology and other creatures for the next ideas that I have.

What I will have done by next Sunday:

  • 10 Different and Unique Weapons.

  • 5 or more Keywords that change the playstyle.

  • 2-3 Ideas for Enemies for each environment (some can be variants).

Like I said before, I had wished I got more done the past couple days but was busy with other stuff and I am continuing to prep for my future internship interview and thankful that my internet is back and fully fixed.




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