Blog Post 8
- Darrow Mohammadi-Hall
- Jun 11
- 2 min read
Original Post Date: 10/31/25
Final Deliverable Changes:
After considering how much time I have left in the semester, and how much work I’ve been able to get done. I’ve decided to cut back on some of the aspects of my design doc I had envisioned.
The main thing in the doc that I won’t be focusing on for this semester is Audio. I wasn’t going to actually try and do audio, but I wanted to have an accurate description of how I wanted the game to sound, and each environment to sound. That is something I will be working on next semester. This will allow me to have a detailed description of everything else in my design doc.
The regular enemies (other than the bosses) will be put on the backburner too. I have some ideas for them (such as a smaller cable enemy that’s goal is to just run up at you and explode) but I don’t know if I will be able to work on them that much till next semester.
Each world (3) will have a detailed map layout, draft of boss look and fight, and description of the area.
In-Progress Map Layout:
I’ve been working on the map layout for the derelict servers, as I’ve been translating it from the whiteboard mock up that I did a couple weeks ago. I have been using draw.io through google docs to work on it. My goal is to have the three worlds layouts done by the end of the semester. I will also be detailing the worlds more visually before next weeks blog post. There will also be a key identifier for all icons for each map. The current ones on the layout are the upgrade totem, enemy icon, and chests.

Plans for Next Week:
Milestone Presentation on Wed the 5th
Have the layout and key items done by the 5th to showcase on your presentation
Work on a definitive idea for Worlds 2 and 3.
Software Update Mechanics



