
Eye of Syn
Role: Lead Producer
Company: Globin Games
Eye of Syn is a 2D tower defense game set in an earth ravaged by a deadly zombie virus. You play as Lucretia, a young girl who made a deal with the eldritch demon Argus in exchange for powers that let her fight back against the zombies. This proved to be a big mistake, however, as it split her soul between two realms: post-apocalyptic earth and the horrifying extra-dimensional land of Syn. Now you must defend yourself on both of these planes. Collect monstrous summons, strategize your way through relentless hoards of twisted zombie foes, and find Argus before it's too late.
As the Producer on Eye of Syn, I coordinated a team of around 10 people to work and flesh out the rest of this game. I used software like Trello, Discord and Google Suite while implementing Agile Scrum methodologies. I was in charge of assigning tasks, creating meetings and running playtests throughout the summer to get feedback to better fit the game. We have showcased this game at IGDA Clark's Indie Gaming Expo twice last year and we are gearing up for a November 2026 launch!
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Effectively led a team since January to improve and evolve upon the current Demo Build.
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Held playtests over the summer to fix bugs, implement new features and overall improve the visual presentation/clarity.
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Created a pitch deck for Clark Game Tank (Shark Tank Event at Clark) and got 2nd place which gained us more funding for the project.
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Revamped the entire Steam page with new descriptions, gifs and images.
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Used Discord to turn the Dev Server into a Community Server which will be used in marketing as we gear up for launch.
Mega-List from Playtest Doc Link
Skills: Team Management, Agile Methodologies, Game Production, Trello, Airtable, and Github
