<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Darrow M Hall Media Portfolio]]></title><description><![CDATA[Darrow M Hall Media Portfolio]]></description><link>https://darmh0.wixsite.com/creative-portfolio/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 29 Aug 2026 08:53:34 GMT</lastBuildDate><atom:link href="https://darmh0.wixsite.com/creative-portfolio/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[The Last Blog Post for Net-Rider]]></title><description><![CDATA[Original Post Date: 4/19/26 For the last(?) blog post for Net-Rider, I wanted to talk about a couple things: Updates to the Art-Bible Production Choices/Team Members Decided Overall Reflection on the project and current trajectory. First off, here are some new inspiration images for the environment The Exurbs: The Exurbs is a tight-knit suburban looking town not too far away from RyCORP Industries. It’s home to the biggest radio stations in cyberspace, RY.XM. A radio Station where Ryder...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/the-last-blog-post-for-net-rider</link><guid isPermaLink="false">6a359a29f566d9e9473cea11</guid><pubDate>Thu, 11 Jun 2026 21:10:51 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_87c6e4819d3a4188ac675f1fe055eda6~mv2.webp/v1/fit/w_300,h_274,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #21]]></title><description><![CDATA[Original Post Date: 4/12/26 In this blog post, I wanted to talk about the meeting about my second year of my MFA. I’ve started to do some brainstorming on what that will be. But first I wanted to talk more about what I’ve done for Net-Rider. Created a Discord server (even though it’s early) and invited the team that are interested in working on my project. I’ve done this as one of my friends who is doing art wants to do more concept designs over the summer, so we will be both be working on it...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-21</link><guid isPermaLink="false">6a359a28f566d9e9473ce9fb</guid><pubDate>Thu, 11 Jun 2026 21:08:47 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_0a9fa1ee9ea140339ec2842899fb2e2e~mv2.webp/v1/fit/w_300,h_167,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #20]]></title><description><![CDATA[Original Post Date:  4/4/26 Production, Art Bible, and Organization Since my last Blog Post: Presented my 4th Milestone Presentation Created and Started working on the Art-Bible in Miro. (My Friend who is an artist was helping me organize it, and is going to start working on concepts soon) Sent the (almost finished) GDD to a couple people to pitch them my studio idea. Character Creations and Decisions The Art-Bible was a long time coming, but It took me a long time as I don’t know how to use...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-20</link><guid isPermaLink="false">6a359a28f566d9e9473ce9fa</guid><pubDate>Thu, 11 Jun 2026 21:06:26 GMT</pubDate><enclosure url="http://youtu.be/ecYWvfMoRIM?si=3SBfo8kxEbLdGzIN" length="0" type="video"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post  #19]]></title><description><![CDATA[Original Post Date: 3/30/26 PAX East Post! I wanted to take some time to use this blog post as a small detour and talk about my time at PAX East this past week. This was the first time I was an Exhibitor at PAX East through Clark University. We were showcasing our studio game Mecha-Geddon. I have showcased previous games before, but in a MUCH smaller scale. Not only did it feel like a full circle moment for me, but it was an incredible experience. Another thing that I mentioned was that it...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-19</link><guid isPermaLink="false">6a359a29f566d9e9473cea10</guid><pubDate>Thu, 11 Jun 2026 21:04:31 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_4e441164493f494cb16b3b5e67ed7a80~mv2.png/v1/fit/w_1000,h_809,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #18]]></title><description><![CDATA[Original Post Date: 3/22/26 Firstly Some Regular Updates: I currently have more people interested working on my project in the Fall. I’m also talking to a student who is audio and one more programmer, but I’m still giving them a better rundown of the project before they commit. Additionally, there is a lot of time until I end up having to fill out the form for my MFA Studio and for who I would want to be on my team. 3 Artists 1 Lead Programmer 1 Narrative I did not have as much time to work...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-18</link><guid isPermaLink="false">6a359a29f566d9e9473cea0f</guid><pubDate>Thu, 11 Jun 2026 21:01:45 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_4c67eaa2773c4709bdc889565c9548df~mv2.webp/v1/fit/w_300,h_189,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #17]]></title><description><![CDATA[Original Post Date:  3/15/26 After presenting my 3rd Milestone Presentation, I had one main task that I’m still working on: Gameplay and Technical Descriptions of Components I’m currently reaching out to a friend of mine who I’ve done a couple of game jams with in the past, He is going to give me some resources on how to do technical descriptions for components. In Addition, I’ve been using the doc that Preston gave me which has been incredibly helpful while working on this. I will share more...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-17</link><guid isPermaLink="false">6a359a29f566d9e9473cea0e</guid><pubDate>Thu, 11 Jun 2026 21:00:59 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_ccc61c2ef02f4ad8b3ff3e06bd4e21eb~mv2.png/v1/fit/w_403,h_257,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post 16]]></title><description><![CDATA[Original Post Date: 3/1/26 Spotify Playlists and Pinterest Boards: I took a small detour to make a playlist for NetRider. This includes tracks and songs that influence the overall theme of the game, but then it is split into pieces with these labeled “Secret” tracks. These “tracks” are from Magdalena Bay’s Deluxe version of Mercurial World album. They are 15-40 second tracks that are spread throughout the album and so I’ve used them (and some actually work with the theme of NetRider) as ways...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-16</link><guid isPermaLink="false">6a359a29f566d9e9473cea0d</guid><pubDate>Thu, 11 Jun 2026 20:59:15 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_227f8869b2374fc9bb0fd1da8ff21c0d~mv2.webp/v1/fit/w_300,h_166,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #15]]></title><description><![CDATA[Original Post Date: 2/22/26 For this Blog Post, I’ve completed the Session Walkthrough for my Design Doc and I’ve been working on Creature Ideas in the spreadsheet. I’ve put it into paragraphs so it’s easier to read. Current Inspirations and Helpful Links: The original Diablo design doc was incredibly helpful when writing up this “Session Walkthrough.” I already had an idea/paragraph of a walkthrough on my GDD, but wanted to fully flesh it out and have some of the mechanics be better...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-15</link><guid isPermaLink="false">6a359a29f566d9e9473cea0c</guid><pubDate>Thu, 11 Jun 2026 20:57:35 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_2726e83746414328b79ae859012d4df3~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #14]]></title><description><![CDATA[Original Post Date: 2/15/26 For this Milestone, I’ve been working on revamping my spreadsheets and filling out for Components (renamed from Software Upgrades), Items, Weapons and Creatures): Each Spreadsheet is different for what it’s showing, but most have similar categories to fill out. Allows me to use the dropdown widget from google sheets which is incredibly helpful Additionally made adjustments to the gameplay page of the Design Doc. (A new task is to write a page or less going through...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-14</link><guid isPermaLink="false">6a359a29f566d9e9473cea0b</guid><pubDate>Thu, 11 Jun 2026 20:54:52 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_53cd083bade646f3a1e469c8d4a08919~mv2.png/v1/fit/w_567,h_348,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #13]]></title><description><![CDATA[Original Post Date: 2/8/26 After presenting for the first time this semester, I had laid out a clear goal for this next milestone. Gameplay. This is what my focus will be for the next week in a half, getting all of the gameplay parts of the page done. My plan was to get more done since my presentation this past Wednesday. But I wasn’t able to due to an unexpected interview for a summer internship and my internet being disconnected for almost two days straight this weekend. However, I got a...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-13</link><guid isPermaLink="false">6a359a29f566d9e9473cea0a</guid><pubDate>Thu, 11 Jun 2026 20:53:35 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_7f6cbbbde2d14da890dcd733661e3d5e~mv2.webp/v1/fit/w_300,h_285,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post 12]]></title><description><![CDATA[Original Post Date: 2/1/26 For this Milestone, My main goals were to refresh myself with the project. I had done a little bit of work during Winter break. My plan was to create a google form talking about the game to send to friends to see what people thought about my project. I never ended up finishing this google form as I believed it would be better to be completed at the end of the semester and start sending it out throughout summer. What I worked on: Refreshed myself with my project and...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-12</link><guid isPermaLink="false">6a359a29f566d9e9473cea09</guid><pubDate>Thu, 11 Jun 2026 20:52:24 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_51b7753a31f640db863e11c5ec7a92ed~mv2.png/v1/fit/w_903,h_504,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #11]]></title><description><![CDATA[Original Post Date: 11/21/25 For my last Blog Post of the Semester I will be talking about what I’ve done and reflect on my project as a whole. Additionally, this project is now called.. Net Rider. Character Bios Environment Descriptions Diagrams Reflection The hardest part of working with these bios was the before upload (Jack). As this is the character that you are learning about as you progress through the game. You will be able to encounter “data cubes” throughout each environment that...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-11</link><guid isPermaLink="false">6a359a29f566d9e9473cea08</guid><pubDate>Thu, 11 Jun 2026 20:51:01 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_3bed95247ac04d2da16d4d610c894851~mv2.png/v1/fit/w_1000,h_503,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #10]]></title><description><![CDATA[Original Post Date: 11/14/25 My first focus for this week was updating my Design Doc using Tab Groups. I put every category in their own tab, and linked them all to the table of contents. This allows for easy access throughout the doc.  I also didn’t get as much done this past week, as I was working a lot more on studio since we’ve been having some difficulties with our team which are somewhat solved now. I’ve started working on translating the environment for the Derelict Servers to Figma,...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-10</link><guid isPermaLink="false">6a359a29f566d9e9473cea07</guid><pubDate>Thu, 11 Jun 2026 20:46:11 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_a0bbc3f1c34c4bd9a52b27184778bccd~mv2.png/v1/fit/w_970,h_602,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #9]]></title><description><![CDATA[Original Post Date: 11/7/25 For this Blog Post, I wanted to reflect on my last milestone presentation, and my goals for the final semester. As the semester starts to wrap up, I’ve started to scale back and confirm exactly what I want done by the end of the semester. Tasks for Last Milestone of the Semester (In Order of Priority): All environments (4) detailed and a map using the website software Figma. There will also be a paragraph, and color pallet for each one. Couple examples for Software...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-9</link><guid isPermaLink="false">6a359a29f566d9e9473cea06</guid><pubDate>Thu, 11 Jun 2026 20:44:34 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_2da65f8d604346a9a3ccfddcb7692db6~mv2.png/v1/fit/w_1000,h_259,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post 8]]></title><description><![CDATA[Original Post Date: 10/31/25 Final Deliverable Changes: After considering how much time I have left in the semester, and how much work I’ve been able to get done. I’ve decided to cut back on some of the aspects of my design doc I had envisioned. The main thing in the doc that I won’t be focusing on for this semester is Audio. I wasn’t going to actually try and do audio, but I wanted to have an accurate description of how I wanted the game to sound, and each environment to sound. That is...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-8</link><guid isPermaLink="false">6a359a29f566d9e9473cea05</guid><pubDate>Thu, 11 Jun 2026 20:42:44 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_b2e96bca459a405e92e5380a70c5f242~mv2.png/v1/fit/w_712,h_475,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #7]]></title><description><![CDATA[Original Post Date: 10/26/25 For this Blog Post, I wanted to reflect on my third Milestone Presentation which was this past week. My presentation was not as bulky as previous ones, as I was incredibly busy the past weekend. However, the presentation had a main focus of learning Aesprite. I am really proud with the progress I made on the drafting the first Boss into Aesprite, It’s still a work in progress. This just allowed me to really visualize the character I want to create The main...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-7</link><guid isPermaLink="false">6a359a29f566d9e9473cea04</guid><pubDate>Thu, 11 Jun 2026 20:40:46 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_aaa9c6f3c1204e3491873f6192546ecf~mv2.png/v1/fit/w_560,h_562,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #6]]></title><description><![CDATA[Original Post Date: 10/17/25 For the first part of my Blog Post, I’d like to expand on the overarching narrative and main character that was previously mentioned last week. I talked about this a bit in my slideshow. The Opening Scene: In this game the main narrative is told through the opening cutscene, the environment and the various boss fights throughout “Netcode.” The idea is to make this summary into it’s own “logline” as a main plot synopsis. The game opens in the “Derelict Servers”...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-6</link><guid isPermaLink="false">6a359a29f566d9e9473cea03</guid><pubDate>Thu, 11 Jun 2026 20:39:35 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_461641c00999444fa30b9f84cb01aae8~mv2.png/v1/fit/w_1000,h_741,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #5]]></title><description><![CDATA[Original Post Date: 10/9/25 My main goal for this blog post was to continue working with Aesprite. I planned to work on the first boss “S.T.P (Server Terminate Protocol).” I watched videos and ordered the book that’s used in the Pixel Art Class at Clark (which I am not in unfortunately). However, I’m incredibly proud with my current draft right now. The base of the boss is what I was working on. I haven’t used done the buttons, or the platform arms. I took a lot of inspiration for the top...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-5</link><guid isPermaLink="false">6a359a28f566d9e9473cea02</guid><pubDate>Thu, 11 Jun 2026 20:37:54 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_f8756fa9cc554c74a7685f81d65aecea~mv2.png/v1/fit/w_1000,h_522,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #4]]></title><description><![CDATA[Original Post Date: 10/3/25 For this week, I’d like to share a couple things. There are a couple things I didn’t get to before this Friday but I am working on it this weekend. I got relatively busy but was still able to make good progress. My main things I’m working on this week was testing out Aesprite. It’s my first time using it, and I’ve been having a lot of fun learning it. Additionally, it helps me visualize the components of the game that I’ve been meaning to work on. Learning Aesprite...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-4</link><guid isPermaLink="false">6a359a28f566d9e9473cea01</guid><pubDate>Thu, 11 Jun 2026 20:35:01 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_34998f11ebb549869aad33469bdd76fb~mv2.jpg/v1/fit/w_906,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item><item><title><![CDATA[Blog Post #3]]></title><description><![CDATA[Original Post Date: 9/26/25 	First off I wanted to reflect on my Milestone Presentation. I thought my presentation went really well. I felt like I got enough feedback and it seemed that everyone liked where my project was going. I also liked how my presentation turned out, I spent a couple hours on it making sure that I got my vision for this project across. My main question that I wanted answered was: “As someone who isn’t as familiar with programming, how would you detail the information on...]]></description><link>https://darmh0.wixsite.com/creative-portfolio/post/blog-post-3</link><guid isPermaLink="false">6a359a28f566d9e9473cea00</guid><pubDate>Thu, 11 Jun 2026 20:32:27 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/69a001_e614378576144a308f47bf55618439e6~mv2.png/v1/fit/w_995,h_711,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Darrow Mohammadi-Hall</dc:creator></item></channel></rss>